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Monty Python's the Holy Grail Board Game (fan developed)

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Post by Jeff La Belle 9/8/2014, 8:07 am

Gang help create a really fun "MPtHG" board game, join fellow BS fans and KS backers and develop a game to go for the Holy Grail, literally!
Jeff La Belle
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Post by Jeff La Belle 9/8/2014, 8:22 am

Current version of rules

Monty Python Holy Grail board game on BS Dungeon System
Game objectives:
Rules for game, search and find holy hand grenade, get the holy grail, find a herring, get some shrubbery, destroy black knight, the legendary beast of.. Find relics to take out rabbit infestation, avoid nasty French provocators and get past the police man.
Characters:
Wayne
Colin
Tim the Enchanter
King Arthur
Sir Lancelot
Sir Galahad
Sir Robin
Sir Bedevere
Sir Bors
Sir not appearing in this movie
Squires with coconuts
Patsy
Zoot
Baddies:
The black knight
Four French knights
The knights who say Ni
3 headed giant
Rabbit of Caerbannog
The Legendary Black Beast of Aaaaarrrrrrggghhh
The villagers
The bobbies
Fair maidens
Nuns of castle anthrax with the grail shaped beacon
NPC's (no effect except get in the way)
A famous historian
The monks
Roger the Shrubbier
Brother Maynard
Prince Herbert
king of a Swamp Castle
Guard
Hiccuping guard
Bridge Keeper
Objectives/equipment
Holy Grail
Grail shaped beacon
The herring
Swallows
A selection of shrubbery
The Holy Hand Grenade
Holy Hand Grenade of Antioch
some special dice (they are a must)
normal weapons, upgrades e.g. Holy Holy Hand etc.
a grail shaped beacon
back packs for the squires and coconuts
mud
witch dunking contraption
ducks
carrots
Mechanics:
Ws weapon skill- roll opposing d10 +ws for result
LD leadership - roll below stat to pass
A attacks - no. Of attack dice each round
D defense - roll d +D stat to negate that many wound
W - no of wounds.
M - movement in inches
Drew's latest:

Black Knight
Ws 6 ld 10 A 2 D6 w60 m4
Immortal: forever 5 wounds taken reduce 1 stat line by 1.
If attacks reduced to 0 allowed to make one attack at half damage (bite your knee caps)
Damage 1d 10 +3

3 headed giant
Ws4 ld6 A2 D6 W40 M6
Stupid
Fear causing

Nuns special rules
'spanking 'once per game can enact if fail a ld test at -4 becomes unable to do anything but minister to all nuns in vicinity
Nuns: Sister Superior
Ws4 LD7 A2 D2 W10 M4
Nun
Ws3 ld 6 a 1 D 1 W8 M4

King Arthur
Ws 8 LD10 A3 D5 W20 M4
Older:
King Arthur - general knowledge feat: auto passes ld tests
- Excalibur: enemies cant reduce damage in any way.
-King: all knights gain +1 to damage dealt and +1ld
- coconuts +1 movement
Ws 8 LD10 A3 D5 W20 M4

Rabbit - 'tear your throat out' deals 1d10 +5 damage (critical damage on a natural 10 = death)
WS 5 Ld 10 M 8 A1 D4


Grail beacon - once active all movement of non-nuns must be towards a nominated location.(can be deactivated by nun or opposed ld in base contact)
Jeff La Belle
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Post by Jeff La Belle 9/8/2014, 8:26 am

thought on player cards
https://i.servimg.com/u/f39/18/99/26/76/player11.jpg
and minis attached
https://i.servimg.com/u/f39/18/99/26/76/pnpmin11.jpg
Jeff La Belle
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Post by Wim D. 9/8/2014, 9:14 am

Neat, looks good!
Concerning the minis: where did you get the images, and do you already have ideas/images for all characters (not necessarily in 'print' format with a base and such, but just the graphics of the character)? I'm willing to have a look at those and Photoshop & playtest them a bit to get them to the right size.
One suggestion I have is that I'd like to get the image to fill the foreseen space a bit more in your example. Too much unused white space, but I presume it's only a mock-up.

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Post by Jeff La Belle 9/8/2014, 9:19 am

Wow if you would like to help in huge image department, please do! I can send you the power point I made it in and where I got the images, probably in about 2 hrs when I get into work, thanks Wim!
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Post by Wim D. 9/8/2014, 9:24 am

Send me what you got and I'll have a look, I'm not great with these things but I've made enough cardboard terrain / paper mini's and played enough with Photoshop to pull off something basic, similar to your proposal but completed for all characters and scaled to fit the BS system.

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Post by Jeff La Belle 9/8/2014, 9:27 am

Sweet, got. 5 min, logging into computer now, sending shortly, wait for it... Wink
Jeff La Belle
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Post by Wim D. 9/8/2014, 9:34 am

Got it, thx! I'll have a look tonight after work (in about 4 to 5 hours I hope).

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Post by Jeff La Belle 9/8/2014, 9:37 am

Cool, no rush, would be nice to get the PnP and rules done before we get our fantasy sets though...
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Post by Wim D. 9/8/2014, 9:40 am

That's in almost a year. I think I'll manage ;-) (such promises have been known to bite me in the *** though...)

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Post by Jeff La Belle 9/8/2014, 9:51 am

Understood! Have a good rest of the day! Thanks again
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Post by Marcia Karen Kane 9/8/2014, 10:13 am

Hi ya Jeff, great mini, you are really on a roll. I take it we will refine the rules of the game as we go along (so newbies like me will understand them).

I am going to watch the film again tomorrow and see if there is anything we have missed or can add.

I feel we need a area in the game map where we can regain or earn health/resources so we can continue the quest, what do you think?
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Post by Jeff La Belle 9/8/2014, 10:20 am

Fountain of Youth? Or the key points in the map, or a card that disrupts the play, like find a shrubbery, gain two health... All those things work.

Movement, player choice
Fighting, player choice plus random die/dice rolls
Cards, randomized disrupter

All these are good

So yeah we got theme, check, next think scenarios as you watch the film...

Mission one, real simple so a player learns the basics, like take the king to the witch hanging... Or something that follows the movie, but limits the actions to keep it simple. The. Each mission adds complexity and more variability... Cool?
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Post by Jeff La Belle 9/8/2014, 10:23 am

Yeah then we need mechanics as Drew has been developing, player stats, baddies stats, but we also need the what are the actions that can be performed, how and when and why

Each player gets 2-3 actions per turn, you may
Move, fight, search (draw a card), you may do any of these actions twice, in any order, etc. those are some mechanics

The baddies, do they move, are they AI (card or simple mechanics) controlled...

What are the objectives, scenarios might help us there and what are winning conditions...
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Post by Marcia Karen Kane 9/8/2014, 10:26 am

Brilliant, I will make sure I make notes when I watch it, may be hard when im laughing thou.
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Post by Jeff La Belle 9/8/2014, 10:40 am

Cheers, wish I could watch it today!
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Post by Marcia Karen Kane 9/8/2014, 10:46 am

mmmm so mechanics might include, using terrain to hide or escape enemie attack and said terrain would give you a certain value of cover (decided by roll of dice) or no cover under certain circumstances, eg roll of dice fail to give needed score, table(you were hiding behind) explodes in disgust and the baddies advance 2 spaces towards you waving there swords in the air and calling you splinter heads and other poorly thought of insults.

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Post by Jeff La Belle 9/8/2014, 12:41 pm

if you are interested, these are books i use to teach game design with

can find on amazon

Game Design Workshop: A Playcentric Approach to Creating Innovative Games – by Tracy Fullerton

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! - by Brian Tinsman

Hobby Games The 100 Best – by James Lowder

might find helpful stuff in there
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Post by Marcia Karen Kane 9/8/2014, 12:58 pm

Thanks Jeff Ill look them up.

I have been looking at the holy grail script, but cant keep my eyes open anymore.

Its nearly midnight in Australia so im off to bed. Ill try and watch film in the morning but then Ill be off to work in the afternoon. Will catch up with you then.

Night
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Post by Jeff La Belle 9/8/2014, 1:16 pm

night!
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Post by Wim D. 9/8/2014, 3:30 pm

I've had a look at the characters and images. At the moment there's two possibilities I see to get a set of 'minis' that's as consistent as possible: either use images of the Lego figures for Monty Python, or of the action figures made by Sideshow (the ones used by you in your first version Jeff (couldn't post link sadly since I'm a new member). Personally I like these last ones best. Only issue is that I don't think they made an action figure for each of the characters on our list. So we might not have 'a full set' of matching mini's. But they look nicest and I think I can get good enough quality images of each figure available.
We might want to consider asking for permission to use them though. Sideshow doesn't produce or sell them any more, so I don't see why they would have a problem with our form of use, but better to check rather than get a 'cease and desist' or worse.

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Post by Jeff La Belle 9/8/2014, 4:11 pm

what if we used photoshop to do a lineart (or sketch, or pencil) version of the characters?

filter, sketch, charcoal... that's it or ink outline?
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Post by Jeff La Belle 9/8/2014, 4:16 pm

in this way, we can make all images uniform?
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Post by Marcia Karen Kane 9/8/2014, 8:49 pm

Now fellas im not making any promises, but my nephew is an artist. So ill ask him if he can throw some images up for us. Cant be sure he will do it though so dont change any plans until we see proof of the pudding. I can only ask him, maybe he will maybe he wont. Artists are funny like that. Moody lol
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Post by Jeff La Belle 9/8/2014, 8:56 pm

Wow! That would be cool if possible!

I laser cut some stands, 1" wide and 1.5" high, rounded tops, has a 1" round base, will upload picture in a bit
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